Contract Senior Lighting Artist (Unreal Engine)
Company: ArenaNet
Location: Bellevue
Posted on: January 17, 2026
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Job Description:
Job Description Job Description At ArenaNet, we've always
believed that games are art. They have the power to communicate
ideas and tell stories. They can change the way we think, reflect
our cultures, and move us. As the developer of the award-winning
Guild Wars game series, we're proud to share our passion for the
online worlds we've created with over 21 million players worldwide.
ArenaNet develops and publishes games for every kind of person,
which means our games need to be built by every kind of person. We
believe the best experiences come from working together,
celebrating differences, and helping each of our team members
shine. We are looking for an experienced Lighting Artist with a
strong foundation in Unreal Engine who can take ownership of
lighting across large open world environments. This artist will be
responsible for bringing spaces to life through lighting that meets
concept art direction, supports gameplay readability, and
integrates well with systemic features such as time of day,
weather, and other dynamic states. You will work closely with the
Lead Lighting Artist and be part of a collaborative lighting team
that values nurturing artistic growth, personal development, and
shared creative problem solving. We champion artists pursuing
excellence and expressing their own artistic voice while
contributing to a unified visual direction. This role requires
someone who is proactive, communicative, and comfortable working
across art, design, tech art, and engineering. Experience in both
real time level lighting and cinematic character lighting is
important. WHAT YOU'LL DO Own lighting for major areas of the open
world environment & cinematics, from initial blockout through final
polish. Work closely with the Lead Lighting Artist and broader art
team to establish and maintain a cohesive lighting vision. Create
lighting that supports mood, environmental storytelling, and
artistic direction. Ensure lighting supports gameplay needs such as
readability, navigation clarity, and player focus. Integrate
lighting with systemic runtime features including time of day,
weather, and global lighting frameworks. Collaborate with
environment art, character art, design, tech art, and engineering
to develop lighting solutions and workflows. Apply real world
photographic concepts such as exposure, temperature, contrast, and
naturalistic light behavior. Use Blueprints to build and refine
lighting systems, light functions, controls, and state transitions.
Contribute to a supportive and knowledge sharing team culture,
helping elevate lighting quality across the project. Strong
understanding of color science, colorgrading & colorspaces. WHAT
YOU'LL NEED TO BE SUCCESSFUL 8 years of professional experience as
a Lighting Artist, with at least one shipped AAA title. Strong
portfolio demonstrating high quality environment and cinematic
lighting. Experience lighting in Unreal Engine on at least two
shipped titles. Strong understanding of exposure, color,
photographic lighting techniques, and artistic composition. Ability
to work collaboratively and communicate lighting goals clearly
across multiple disciplines Experience with Blueprint based
lighting functionality and workflow scripting. PLUSES Experience
generating sky or atmospheric assets (for example using Houdini).
Material or mask authoring experience in Substance Designer.
Familiarity with color management workflows and OCIO pipelines.
Experience with volumetrics, atmospherics, and light scattering
approaches. This role is remote-friendly, but we are currently
prioritizing candidates who are local to the Bellevue, WA area and
open to occasional onsite collaboration. Applications will be
accepted until Friday, January 30th by 10am PT. If the deadline is
extended, the posting will be updated accordingly. If the position
is filled before this date, the posting will be removed. This
contract position is paid hourly, with additional overtime
compensation when applicable. While we're providing the full range
for transparency, our target hiring rate generally falls between
the minimum and midpoint of that range. This role is eligible for
benefits through our third-party employing agency, which may
include medical, dental, and vision coverage, a 401(k) plan, and
flexible and dependent care spending accounts. Hourly Pay Range
$67.43—$104.52 USD Don't meet every single requirement on this job
post? Studies have shown that women and people of color are less
likely to apply to jobs unless they meet every single
qualification. At ArenaNet, we believe diversity in culture,
ethnicity, gender, sexual orientation, and backgrounds make us a
better team – we celebrate it. So, if you're excited about this
role, but your experience doesn't align perfectly with every
qualification listed, we encourage you to apply anyway. You may be
just the right candidate for this or other roles.
Keywords: ArenaNet, Kent , Contract Senior Lighting Artist (Unreal Engine), Engineering , Bellevue, Washington